LoLCG public preview

07 Oct


It’s been six months since the LoLCG project kicked off, a pretty intense six months at that. We’ve gone through several major incarnations since then and it’s time to show the working a bit. I’m releasing the first playable preview of the game today as a celebration of six months for us, the World Championships and the end of Season 3 for all. Looking for something to do while LCS is off the air and you await the upcoming preseason changes with anticipation? Look no further- you can try the LoLCG today!

Right here, right now! 

I admit I’m a little scared to put this thing out. It’s been a lot of work and what you see here is only a tiny part of it. It’s also fresh off the presses- we haven’t tested this little preview set at all, so in a sense it’s a bit of a test in itself. Will it be understandable? Will it be cool? Most of all, will it be fun? Those are questions only you can answer, so be our guest and try it out.

I’d like to thank both the LoLCG testing group and Riot themselves for their incredible assistance in keeping this thing trucking along- almost any other company I know would probably have C&D’ed this project, but as far as I can tell Riot actively altered their policies to allow it- and other fan projects like it- to happen. They are, in the most genuine of senses, champions.

As always, I welcome your feedback in whatever form it comes- the best way is through the project email at There’s a lot of work still to do, there probably won’t be a real release until sometime next year, but I hope this whets the collective appetite.


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